From 1a4d64d84e0878f16eed988020afda3bbc79b7d9 Mon Sep 17 00:00:00 2001
From: 99-Knots <155378311+99-Knots@users.noreply.github.com>
Date: Wed, 17 Jul 2024 02:22:37 +0200
Subject: [PATCH] Update README.md
---
README.md | 84 +++++++++++++++++++++++++++----------------------------
1 file changed, 42 insertions(+), 42 deletions(-)
diff --git a/README.md b/README.md
index 3c5176c..968465b 100644
--- a/README.md
+++ b/README.md
@@ -40,33 +40,33 @@ The editor allows users to position, orient, and scale objects within a 3D space
- **side menu**:
-- undo: reverse the last action
-- redo: reverse the last undo action
-- add object: select a new shape to add to the scene
-- multi-select: toggle to add object to the selection without deselecting others; alternatively, hold shift
@@ -74,57 +74,57 @@ The editor allows users to position, orient, and scale objects within a 3D space
- **gizmo menu**:
-- translate mode: move the selected objects within the scene by dragging on the gizmo arrows or planes
-- rotate mode: rotate the selected objects around the gizmo center by dragging the rings
-- scale mode: scale the selected objects uniformly by dragging one of the corner boxes or non-uniformly with the face boxes
-- local space: transformations are based on the first selected mesh's local object space
-- global space: transformations are applied in reference to the scenes world system
-- copy: duplicate the selected objects in place
-- delete: remove all selected objects from the scene
@@ -135,9 +135,9 @@ The editor allows users to position, orient, and scale objects within a 3D space
-- axis snap: move the selection along the gizmo axis of the corresponding color until one of the selected objects hits an obstruction. The dashed version moves along the axis' negative direction. If no obstruction is found after a certain distance (50m by default) no movement takes place.
@@ -150,17 +150,17 @@ The editor allows users to position, orient, and scale objects within a 3D space
only available in scale mode:
-- centered scaling: scaling is centered on the gizmo position and directed outwards from there
-- directional scaling: scaling factors are applied only in one direction causing the selection's opposite side to remain in place