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HOW-TO-COMPILE.txt
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HOW-TO-COMPILE.txt
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---- Guide on how to compile the FT2 clone for Windows/macOS/Linux ---
LINUX NOTE: The program source code is NOT big-endian compatible!
Compiled Windows/macOS binaries are always available at 16-bits.org/ft2.php
== COMPILING ON LINUX ==
1. Install the following packages:
Ubuntu/Debian and similar: build-essential libsdl2-dev
Fedora: gcc gcc-c++ alsa-lib-devel SDL2-devel
Others: www.google.com (you want gcc, g++ (or c++), alsa dev and SDL2 dev)
2. Compile the FT2 clone for command line: (folder: "ft2-clone")
chmod +x make-linux.sh (only needed once)
./make-linux.sh
Compile the FT2 clone as an AppImage:
chmod +x make-linux-appimage.sh
./make-linux-appimage.sh
Note: If you don't have libstdc++ and/or can't compile rtmidi, try running
make-linux-nomidi-noflac.sh or make-linux-appimage-nomidi-noflac.sh
instead.
Known issues: Audio recording (sampling) can update VERY slowly or not work at
all... I have no idea why, it works really well on Windows/maCOS.
== COMPILING ON WINDOWS 7 SP1 OR NEWER ==
1. Download Visual Studio Community 2019 (it's free) EDIT: Hard to find now!
2. Start the installer and select the "Desktop development with C++" package
3. Install and wait for it to finish...
4. Open "ft2-clone\vs2019_project\ft2-clone.sln"
5. If you're missing the Windows 10 SDK, then you need to change the Windows
SDK version used in the project settings for both debug and release x86/x64.
6. Compile (make sure it's in Release mode. Also note x86/x64)
== COMPILING ON MAC OS X 10.15 OR NEWER ==
1. Download and install the "Command Line Tools" XCode package (google it)
2. Download the SDL 2 framework at https://www.libsdl.org
3. Inside the package, copy SDL2.framework to /Library/Frameworks/
4. Compile the FT2 clone: (folder: "ft2-clone")
chmod +x make-macos.sh (only needed once)
./make-macos.sh