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Sorry for the (massively) late reply. I think this should have been fixed by #324. Could you bump the version to v0.4.4 and try to reproduce this? |
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I have an async client (
0.4.1-alpha.1
) that mostly works fine but after ~20 seconds, it prints this:thats around the pingInterval time and after a bit more time, it shows in game that the client left. That makes me think that something is wrong with the heartbeat stuff, but I'm not sure.
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