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zp_zclasses_zpsyh.sp
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zp_zclasses_zpsyh.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2020 Nikita Ushakov (Ireland, Dublin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Zombie Class: Psyh",
author = "qubka (Nikita Ushakov)",
description = "Addon of zombie classses",
version = "1.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
/**
* @section Information about the zombie class.
**/
#define ZOMBIE_CLASS_SKILL_RADIUS 250.0
#define ZOMBIE_CLASS_SKILL_DAMAGE 1.0
#define ZOMBIE_CLASS_SKILL_COLOR {255, 0, 0, 200}
/**
* @endsection
**/
// Decal index
int gTrail;
#pragma unused gTrail
// Timer index
Handle hZombieScream[MAXPLAYERS+1] = null;
// Sound index
int gSound; ConVar hSoundLevel;
#pragma unused gSound, hSoundLevel
// Zombie index
int gZombie;
#pragma unused gZombie
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
// Validate library
if (!strcmp(sLibrary, "zombieplague", false))
{
// If map loaded, then run custom forward
if (ZP_IsMapLoaded())
{
// Execute it
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute(/*void*/)
{
// Classes
gZombie = ZP_GetClassNameID("psyh");
//if (gZombie == -1) SetFailState("[ZP] Custom zombie class ID from name : \"psyh\" wasn't find");
// Sounds
gSound = ZP_GetSoundKeyID("PSYH_SKILL_SOUNDS");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"PSYH_SKILL_SOUNDS\" wasn't find");
// Cvars
hSoundLevel = FindConVar("zp_seffects_level");
if (hSoundLevel == null) SetFailState("[ZP] Custom cvar key ID from name : \"zp_seffects_level\" wasn't find");
}
/**
* @brief The map is starting.
**/
public void OnMapStart(/*void*/)
{
// Models
gTrail = PrecacheModel("materials/sprites/laserbeam.vmt", true);
}
/**
* @brief The map is ending.
**/
public void OnMapEnd(/*void*/)
{
// i = client index
for (int i = 1; i <= MaxClients; i++)
{
// Purge timer
hZombieScream[i] = null; /// with flag TIMER_FLAG_NO_MAPCHANGE
}
}
/**
* @brief Called when a client is disconnecting from the server.
*
* @param client The client index.
**/
public void OnClientDisconnect(int client)
{
// Delete timer
delete hZombieScream[client];
}
/**
* @brief Called when a client has been killed.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientDeath(int client, int attacker)
{
// Delete timer
delete hZombieScream[client];
}
/**
* @brief Called when a client became a zombie/human.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientUpdated(int client, int attacker)
{
// Delete timer
delete hZombieScream[client];
}
/**
* @brief Called when a client use a skill.
*
* @param client The client index.
*
* @return Plugin_Handled to block using skill. Anything else
* (like Plugin_Continue) to allow use.
**/
public Action ZP_OnClientSkillUsed(int client)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie)
{
// Create scream damage task
delete hZombieScream[client];
hZombieScream[client] = CreateTimer(0.1, ClientOnScreaming, GetClientUserId(client), TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
// Play sound
ZP_EmitSoundToAll(gSound, 1, client, SNDCHAN_VOICE, hSoundLevel.IntValue);
// Create effect
static float vPosition[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", vPosition);
UTIL_CreateParticle(client, vPosition, _, _, "hell_end", ZP_GetClassSkillDuration(gZombie));
}
// Allow usage
return Plugin_Continue;
}
/**
* @brief Called when a skill duration is over.
*
* @param client The client index.
**/
public void ZP_OnClientSkillOver(int client)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie)
{
// Delete timer
delete hZombieScream[client];
}
}
/**
* @brief Timer for the screamming process.
*
* @param hTimer The timer handle.
* @param userID The user id.
**/
public Action ClientOnScreaming(Handle hTimer, int userID)
{
// Gets client index from the user ID
int client = GetClientOfUserId(userID);
// Validate client
if (client)
{
// Gets client origin
static float vPosition[3];
GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", vPosition); vPosition[2] += 25.0;
// Find any players in the radius
int i; int it = 1; /// iterator
while ((i = ZP_FindPlayerInSphere(it, vPosition, ZOMBIE_CLASS_SKILL_RADIUS)) != -1)
{
// Skip zombies
if (ZP_IsPlayerZombie(i))
{
continue;
}
// Create the damage for victim
ZP_TakeDamage(i, client, client, ZOMBIE_CLASS_SKILL_DAMAGE, DMG_SONIC);
}
// Create a beamring effect <Diameter>
TE_SetupBeamRingPoint(vPosition, 50.0, ZOMBIE_CLASS_SKILL_RADIUS * 2.0, gTrail, 0, 1, 10, 1.0, 15.0, 0.0, ZOMBIE_CLASS_SKILL_COLOR, 50, 0);
TE_SendToAll();
// Allow timer
return Plugin_Continue;
}
// Clear timer
hZombieScream[client] = null;
// Destroy timer
return Plugin_Stop;
}