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zp_zclasses_mutation_heavy.sp
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zp_zclasses_mutation_heavy.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2020 Nikita Ushakov (Ireland, Dublin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Zombie Class: MutationHeavy",
author = "qubka (Nikita Ushakov)",
description = "Addon of zombie classses",
version = "1.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
/**
* @section Information about the zombie class.
**/
#define ZOMBIE_CLASS_SKILL_REWARD 10 // For each human
/**
* @endsection
**/
// Timer index
Handle hHumanTrapped[MAXPLAYERS+1] = null; bool bStandOnTrap[MAXPLAYERS+1];
// Sound index
int gSound; ConVar hSoundLevel;
#pragma unused gSound, hSoundLevel
// Zombie index
int gZombie;
#pragma unused gZombie
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
// Validate library
if (!strcmp(sLibrary, "zombieplague", false))
{
// Load translations phrases used by plugin
LoadTranslations("zombieplague.phrases");
// If map loaded, then run custom forward
if (ZP_IsMapLoaded())
{
// Execute it
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute(/*void*/)
{
// Classes
gZombie = ZP_GetClassNameID("mutationheavy");
//if (gZombie == -1) SetFailState("[ZP] Custom zombie class ID from name : \"mutationheavy\" wasn't find");
// Sounds
gSound = ZP_GetSoundKeyID("TRAP_SKILL_SOUNDS");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"TRAP_SKILL_SOUNDS\" wasn't find");
// Cvars
hSoundLevel = FindConVar("zp_seffects_level");
if (hSoundLevel == null) SetFailState("[ZP] Custom cvar key ID from name : \"zp_seffects_level\" wasn't find");
}
/**
* @brief The map is ending.
**/
public void OnMapEnd(/*void*/)
{
// i = client index
for (int i = 1; i <= MaxClients; i++)
{
// Purge timer
hHumanTrapped[i] = null; /// with flag TIMER_FLAG_NO_MAPCHANGE
}
}
/**
* @brief Called when a client is disconnecting from the server.
*
* @param client The client index.
**/
public void OnClientDisconnect(int client)
{
// Delete timer
delete hHumanTrapped[client];
}
/**
* @brief Called when a client has been killed.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientDeath(int client, int attacker)
{
// Delete timer
delete hHumanTrapped[client];
}
/**
* @brief Called when a client became a zombie/human.
*
* @param client The client index.
* @param attacker The attacker index.
**/
public void ZP_OnClientUpdated(int client, int attacker)
{
// Resets move
SetEntityMoveType(client, MOVETYPE_WALK);
// Delete timer
delete hHumanTrapped[client];
}
/**
* @brief Called when a client use a skill.
*
* @param client The client index.
*
* @return Plugin_Handled to block using skill. Anything else
* (like Plugin_Continue) to allow use.
**/
public Action ZP_OnClientSkillUsed(int client)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie)
{
// Validate place
if (bStandOnTrap[client])
{
bStandOnTrap[client] = false; /// To avoid placing trap on the trap
return Plugin_Handled;
}
// Show message
SetGlobalTransTarget(client);
PrintHintText(client, "%t", "mutationheavy set");
}
// Allow usage
return Plugin_Continue;
}
/**
* @brief Called when a skill duration is over.
*
* @param client The client index.
**/
public void ZP_OnClientSkillOver(int client)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie)
{
// Initialize vectors
static float vPosition[3]; static float vAngle[3];
// Gets client position/angles
GetEntPropVector(client, Prop_Data, "m_vecAbsOrigin", vPosition);
GetClientEyeAngles(client, vAngle); vAngle[0] = vAngle[2] = 0.0; /// Only pitch
// Create a physics entity
int entity = UTIL_CreatePhysics("trap", vPosition, vAngle, "models/player/custom_player/zombie/ice/ice.mdl", PHYS_FORCESERVERSIDE | PHYS_MOTIONDISABLED | PHYS_NOTAFFECTBYROTOR);
// Validate entity
if (entity != -1)
{
// Sets physics
SetEntProp(entity, Prop_Data, "m_CollisionGroup", COLLISION_GROUP_PLAYER);
SetEntProp(entity, Prop_Data, "m_usSolidFlags", FSOLID_NOT_SOLID|FSOLID_TRIGGER); /// Make trigger
SetEntProp(entity, Prop_Data, "m_nSolidType", SOLID_VPHYSICS);
// Create a prop_dynamic entity
int trap = UTIL_CreateDynamic("trap", vPosition, vAngle, "models/player/custom_player/zombie/zombie_trap/trap.mdl", "idle", false);
// Validate entity
if (trap != -1)
{
// Sets parent to the entity
SetVariantString("!activator");
AcceptEntityInput(trap, "SetParent", entity, trap);
// Sets owner to the entity
SetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity", trap); /// Store for animating
// Create transmit hook
SDKHook(trap, SDKHook_SetTransmit, TrapTransmitHook);
}
// Sets owner to the entity
SetEntPropEnt(entity, Prop_Data, "m_pParent", client);
// Sets an entity color
UTIL_SetRenderColor(entity, Color_Alpha, 0);
AcceptEntityInput(entity, "DisableShadow"); /// Prevents the entity from receiving shadows
// Play sound
ZP_EmitSoundToAll(gSound, 1, entity, SNDCHAN_STATIC, hSoundLevel.IntValue);
// Create touch hook
SDKHook(entity, SDKHook_Touch, TrapTouchHook);
}
// Show message
SetGlobalTransTarget(client);
PrintHintText(client, "%t", "mutationheavy success");
}
}
/**
* @brief Trap touch hook.
*
* @param entity The entity index.
* @param target The target index.
**/
public Action TrapTouchHook(int entity, int target)
{
// Validate target
if (IsPlayerExist(target))
{
// Validate human
if (ZP_IsPlayerHuman(target) && GetEntityMoveType(target) != MOVETYPE_NONE)
{
// Initialize vectors
static float vPosition[3]; static float vAngle[3];
// Gets victim origin/angle
GetEntPropVector(target, Prop_Data, "m_vecAbsOrigin", vPosition);
GetEntPropVector(entity, Prop_Data, "m_angAbsRotation", vAngle);
// Teleport the entity
TeleportEntity(entity, vPosition, vAngle, NULL_VECTOR);
// Trap the client
SetEntityMoveType(target, MOVETYPE_NONE);
// Create timer for removing freezing
delete hHumanTrapped[target];
hHumanTrapped[target] = CreateTimer(ZP_GetClassSkillDuration(gZombie), ClientRemoveTrapEffect, GetClientUserId(target), TIMER_FLAG_NO_MAPCHANGE);
// Play sound
ZP_EmitSoundToAll(gSound, 2, entity, SNDCHAN_STATIC, hSoundLevel.IntValue);
// Show message
SetGlobalTransTarget(target);
PrintHintText(target, "%t", "mutationheavy catch");
// Gets owner index
int owner = GetEntPropEnt(entity, Prop_Data, "m_pParent");
// Validate owner
if (IsPlayerExist(owner, false))
{
// Gets target name
static char sName[NORMAL_LINE_LENGTH];
GetClientName(target, sName, sizeof(sName));
// Show message
SetGlobalTransTarget(owner);
PrintHintText(owner, "%t", "mutationheavy catched", sName);
// Give reward
ZP_SetClientMoney(owner, ZP_GetClientMoney(owner) + ZOMBIE_CLASS_SKILL_REWARD);
}
// Gets trap model
int trapIndex = GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity");
// Validate entity
if (trapIndex != -1)
{
// Play animation of the model
SetVariantString("trap");
AcceptEntityInput(trapIndex, "SetAnimation");
// Remove transmit hook
SDKUnhook(trapIndex, SDKHook_SetTransmit, TrapTransmitHook);
}
// Kill after some duration
UTIL_RemoveEntity(entity, ZP_GetClassSkillDuration(gZombie));
// Remove touch hook
SDKUnhook(entity, SDKHook_Touch, TrapTouchHook);
}
//Validate zombie
else if (ZP_IsPlayerZombie(target)) bStandOnTrap[target] = true; // Resets installing here!
}
// Return on the success
return Plugin_Continue;
}
/**
* @brief Called right before the entity transmitting to other entities.
*
* @param entity The entity index.
* @param client The client index.
**/
public Action TrapTransmitHook(int entity, int client)
{
// Validate human
if (ZP_IsPlayerHuman(client))
{
// Block transmitting
return Plugin_Handled;
}
// Allow transmitting
return Plugin_Continue;
}
/**
* @brief Timer for remove trap effect.
*
* @param hTimer The timer handle.
* @param userID The user id.
**/
public Action ClientRemoveTrapEffect(Handle hTimer, int userID)
{
// Gets client index from the user ID
int client = GetClientOfUserId(userID);
// Clear timer
hHumanTrapped[client] = null;
// Validate client
if (client)
{
// Untrap the client
SetEntityMoveType(client, MOVETYPE_WALK);
}
// Destroy timer
return Plugin_Stop;
}
/**
* @brief Called on each frame of a weapon holding.
*
* @param client The client index.
* @param iButtons The buttons buffer.
* @param iLastButtons The last buttons buffer.
* @param weapon The weapon index.
* @param weaponID The weapon id.
*
* @return Plugin_Continue to allow buttons. Anything else
* (like Plugin_Changed) to change buttons.
**/
public Action ZP_OnWeaponRunCmd(int client, int &iButtons, int iLastButtons, int weapon, int weaponID)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie && ZP_GetClientSkillUsage(client))
{
// Gets client velocity
static float vVelocity[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVelocity);
// If the zombie move, then reset skill
if (GetVectorLength(vVelocity) > 0.0)
{
// Resets skill
ZP_ResetClientSkill(client);
// Show message
SetGlobalTransTarget(client);
PrintHintText(client, "%t", "mutationheavy cancel");
}
}
// Allow button
return Plugin_Continue;
}