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zp_zclasses_agirl.sp
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zp_zclasses_agirl.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2020 Nikita Ushakov (Ireland, Dublin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Zombie Class: Girl",
author = "qubka (Nikita Ushakov)",
description = "Addon of zombie classses",
version = "1.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
/**
* @section Information about the zombie class.
**/
#define ZOMBIE_CLASS_SKILL_SPEED 3000.0
#define ZOMBIE_CLASS_SKILL_GRAVITY 0.01
#define ZOMBIE_CLASS_SKILL_EXP_RADIUS 150.0
#define ZOMBIE_CLASS_SKILL_EXP_TIME 2.0
#define ZOMBIE_CLASS_SKILL_WIDTH 3.0
#define ZOMBIE_CLASS_SKILL_WIDTH_END 1.0
#define ZOMBIE_CLASS_SKILL_COLOR {209, 120, 9, 200}
#define ZOMBIE_CLASS_SKILL_COLOR_F {209, 120, 9, 75}
#define ZOMBIE_CLASS_SKILL_DURATION_F 0.3
#define ZOMBIE_CLASS_SKILL_TIME_F 1.0
#define ZOMBIE_CLASS_SKILL_FIRE 10.0
/**
* @endsection
**/
// Sound index
int gSound; ConVar hSoundLevel;
#pragma unused gSound, hSoundLevel
// Zombie index
int gZombie;
#pragma unused gZombie
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
// Validate library
if (!strcmp(sLibrary, "zombieplague", false))
{
// If map loaded, then run custom forward
if (ZP_IsMapLoaded())
{
// Execute it
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute(/*void*/)
{
// Classes
gZombie = ZP_GetClassNameID("girl");
//if (gZombie == -1) SetFailState("[ZP] Custom zombie class ID from name : \"girl\" wasn't find");
// Sounds
gSound = ZP_GetSoundKeyID("DEIMOS_SKILL_SOUNDS");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"DEIMOS_SKILL_SOUNDS\" wasn't find");
// Cvars
hSoundLevel = FindConVar("zp_seffects_level");
if (hSoundLevel == null) SetFailState("[ZP] Custom cvar key ID from name : \"zp_seffects_level\" wasn't find");
}
/**
* @brief Called when a client use a skill.
*
* @param client The client index.
*
* @return Plugin_Handled to block using skill. Anything else
* (like Plugin_Continue) to allow use.
**/
public Action ZP_OnClientSkillUsed(int client)
{
// Validate the zombie class index
if (ZP_GetClientClass(client) == gZombie)
{
// Initialize vectors
static float vPosition[3]; static float vAngle[3]; static float vVelocity[3]; static float vSpeed[3];
// Gets client eye position
GetClientEyePosition(client, vPosition);
// Gets client eye angle
GetClientEyeAngles(client, vAngle);
// Gets client speed
GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVelocity);
// Play sound
ZP_EmitSoundToAll(gSound, 1, client, SNDCHAN_VOICE, hSoundLevel.IntValue);
// Create a bomb entity
int entity = UTIL_CreateProjectile(vPosition, vAngle);
// Validate entity
if (entity != -1)
{
// Sets bomb model scale
SetEntPropFloat(entity, Prop_Send, "m_flModelScale", 0.0);
// Returns vectors in the direction of an angle
GetAngleVectors(vAngle, vSpeed, NULL_VECTOR, NULL_VECTOR);
// Normalize the vector (equal magnitude at varying distances)
NormalizeVector(vSpeed, vSpeed);
// Apply the magnitude by scaling the vector
ScaleVector(vSpeed, ZOMBIE_CLASS_SKILL_SPEED);
// Adds two vectors
AddVectors(vSpeed, vVelocity, vSpeed);
// Push the bomb
TeleportEntity(entity, NULL_VECTOR, NULL_VECTOR, vSpeed);
// Sets parent for the entity
SetEntPropEnt(entity, Prop_Data, "m_pParent", client);
SetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity", client);
SetEntPropEnt(entity, Prop_Data, "m_hThrower", client);
// Sets gravity
SetEntPropFloat(entity, Prop_Data, "m_flGravity", ZOMBIE_CLASS_SKILL_GRAVITY);
// Put fire on it
UTIL_IgniteEntity(entity, ZOMBIE_CLASS_SKILL_FIRE);
// Create an effect
UTIL_CreateParticle(entity, vPosition, _, _, "gamma_trail_xz", 5.0);
// Create touch hook
SDKHook(entity, SDKHook_Touch, BombTouchHook);
}
}
// Allow usage
return Plugin_Continue;
}
/**
* @brief Bomb touch hook.
*
* @param entity The entity index.
* @param target The target index.
**/
public Action BombTouchHook(int entity, int target)
{
// Validate target
if (IsValidEdict(target))
{
// Validate thrower
if (GetEntPropEnt(entity, Prop_Data, "m_hThrower") == target)
{
// Return on the unsuccess
return Plugin_Continue;
}
// Gets entity position
static float vPosition[3];
GetEntPropVector(entity, Prop_Data, "m_vecAbsOrigin", vPosition);
// Create an explosion effect
UTIL_CreateParticle(_, vPosition, _, _, "pyrovision_explosion", ZOMBIE_CLASS_SKILL_EXP_TIME);
// Play sound
ZP_EmitSoundToAll(gSound, 2, entity, SNDCHAN_STATIC, hSoundLevel.IntValue);
// Find any players in the radius
int i; int it = 1; /// iterator
while ((i = ZP_FindPlayerInSphere(it, vPosition, ZOMBIE_CLASS_SKILL_EXP_RADIUS)) != -1)
{
// Skip zombies
if (ZP_IsPlayerZombie(i))
{
continue;
}
// Simple droping of the weapon
FakeClientCommandEx(i, "drop");
// Create an fade
UTIL_CreateFadeScreen(i, ZOMBIE_CLASS_SKILL_DURATION_F, ZOMBIE_CLASS_SKILL_TIME_F, FFADE_IN, ZOMBIE_CLASS_SKILL_COLOR_F);
}
// Remove entity from world
AcceptEntityInput(entity, "Kill");
}
// Return on the success
return Plugin_Continue;
}