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zp_weapon_flare.sp
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zp_weapon_flare.sp
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/**
* ============================================================================
*
* Zombie Plague
*
*
* Copyright (C) 2015-2020 Nikita Ushakov (Ireland, Dublin)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
**/
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>
#pragma newdecls required
#pragma semicolon 1
/**
* @brief Record plugin info.
**/
public Plugin myinfo =
{
name = "[ZP] Weapon: Flare",
author = "qubka (Nikita Ushakov)",
description = "Addon of custom weapon",
version = "1.0",
url = "https://forums.alliedmods.net/showthread.php?t=290657"
}
/**
* @section Properties of the grenade.
**/
#define GRENADE_FLARE_RADIUS 150.0 // Flare lightning size (radius)
#define GRENADE_FLARE_DISTANCE 600.0 // Flare lightning size (distance)
#define GRENADE_FLARE_DURATION 20.0 // Flare lightning duration in seconds
#define GRENADE_FLARE_COLOR "255 0 0 255" // Flare color in 'RGBA'
/**
* @endsection
**/
// Sound index
int gSound; ConVar hSoundLevel;
#pragma unused gSound, hSoundLevel
// Item index
int gWeapon;
#pragma unused gWeapon
/**
* @brief Called after a library is added that the current plugin references optionally.
* A library is either a plugin name or extension name, as exposed via its include file.
**/
public void OnLibraryAdded(const char[] sLibrary)
{
// Validate library
if (!strcmp(sLibrary, "zombieplague", false))
{
// If map loaded, then run custom forward
if (ZP_IsMapLoaded())
{
// Execute it
ZP_OnEngineExecute();
}
}
}
/**
* @brief Called after a zombie core is loaded.
**/
public void ZP_OnEngineExecute(/*void*/)
{
// Weapons
gWeapon = ZP_GetWeaponNameID("flare grenade");
//if (gWeapon == -1) SetFailState("[ZP] Custom weapon ID from name : \"flare grenade\" wasn't find");
// Sounds
gSound = ZP_GetSoundKeyID("FLARE_GRENADE_SOUNDS");
if (gSound == -1) SetFailState("[ZP] Custom sound key ID from name : \"FLARE_GRENADE_SOUNDS\" wasn't find");
// Cvars
hSoundLevel = FindConVar("zp_seffects_level");
if (hSoundLevel == null) SetFailState("[ZP] Custom cvar key ID from name : \"zp_seffects_level\" wasn't find");
}
/**
* @brief Called after a custom grenade is created.
*
* @param client The client index.
* @param grenade The grenade index.
* @param weaponID The weapon id.
**/
public void ZP_OnGrenadeCreated(int client, int grenade, int weaponID)
{
// Validate custom grenade
if (weaponID == gWeapon) /* OR if (GetEntProp(grenade, Prop_Data, "m_iHammerID") == gWeapon)*/
{
// Block grenade
SetEntProp(grenade, Prop_Data, "m_nNextThinkTick", -1);
// Gets parent position
static float vPosition[3];
GetEntPropVector(grenade, Prop_Data, "m_vecAbsOrigin", vPosition);
// Play sound
ZP_EmitSoundToAll(gSound, 1, grenade, SNDCHAN_STATIC, hSoundLevel.IntValue);
// Create effects
UTIL_CreateLight(grenade, vPosition, _, _, _, _, _, _, _, GRENADE_FLARE_COLOR, GRENADE_FLARE_DISTANCE, GRENADE_FLARE_RADIUS, GRENADE_FLARE_DURATION);
UTIL_CreateParticle(grenade, vPosition, _, _, "smoking", GRENADE_FLARE_DURATION);
// Kill after some duration
UTIL_RemoveEntity(grenade, GRENADE_FLARE_DURATION);
}
}